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leet/server.go

36 lines
875 B
Go

package main // import "github.com/serverwentdown/leet"
//go:generate protoc -I framebuffer framebuffer/framebuffer.proto --go_out=plugins=grpc:framebuffer
import (
"context"
"log"
"github.com/serverwentdown/leet/framebuffer"
)
type Server struct {
drawer *Drawer
}
func NewServer(drawer *Drawer) *Server {
s := &Server{
drawer: drawer,
}
return s
}
func (s *Server) DrawFrame(ctx context.Context, in *framebuffer.FrameBuffer) (*framebuffer.DrawResponse, error) {
s.drawer.SetLayerOrFill(int32(in.Layer), in.Frame.Dots, in.Frame.Fill)
err := s.drawer.Draw()
if err != nil {
return nil, err
}
return &framebuffer.DrawResponse{}, nil
}
func (s *Server) DrawFrames(ctx context.Context, in *framebuffer.FrameSequence) (*framebuffer.DrawResponse, error) {
log.Print("Received FrameSequence, but not implemented")
return &framebuffer.DrawResponse{}, nil
}