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Ambrose Chua 2013-06-29 15:25:49 +08:00
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Copyright (c) 2013 ambc
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# [The Bunnies, Inc. ](http://ambrosechua.github.com/thebunniesinc)
Follow [@thebunniesinc](http://twitter.com/thebunniesinc) for updates.
**WARNING** Game is not playable. Proceed at your own risk.
The Bunnies, Inc is still in alpha. Help is strongly appreciated. See my progress at: [j.mp/bunniesalpha](http://j.mp/bunniesalpha)
## Description
* A HTML5 and CSS3 game built with jQuery, G. Maps API and Canvas Element.
<a href="http://www.w3.org/html/logo/">
<img src="http://www.w3.org/html/logo/badge/html5-badge-h-css3-graphics-storage.png" width="197" height="64" alt="HTML5 Powered with CSS3 / Styling, Graphics, 3D &amp; Effects, and Offline &amp; Storage" title="HTML5 Powered with CSS3 / Styling, Graphics, 3D &amp; Effects, and Offline &amp; Storage">
</a>
> All the bunnies in the world have turned evil after Dr. Evil Bunny caused an mysterious explosion. All, except you, the last bunny standing. Your mission: get into Dr. Evil Bunny's lab while avoiding the evil bunnies (and at worst killing them) and till then, to be continued...
## License
* MIT see [LICENSE.md](https://github.com/ambrosechua/thebunniesinc/blob/master/LICENSE.md)

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CACHE MANIFEST
# v2.0.0d14
CACHE:
index.html
main.js
main.css
assets/cursor.png
assets/ft.png
assets/house.png
assets/icon.png
assets/pauseplay.png
assets/the-bunnies.png
assets/you.png
NETWORK:
*

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<!DOCTYPE html>
<html xmanifest="cache.manifest">
<head>
<title>The Bunnies, Inc. </title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" />
<link rel="icon" type="image/png" href="assets/icon.png" />
<link rel="stylesheet" type="text/css" href="main.css" />
<script type="text/javascript" src="http://github.com/LeaVerou/prefixfree/raw/gh-pages/prefixfree.min.js"></script>
<meta name="author" content="ambc">
</head>
<body>
<div id="loading">
<div id="loadingc">
<div class="loading"></div>
Loading...
</div>
</div>
<div id="tgp">Pause</div>
<div id="bar">
<div id="sec"></div>
<div id="kills"></div>
</div>
<div id="tgpm">
<h1>Paused</h1>
<div id="cont" class="btn">&#9654; Continue playing</div>
<div id="endg" class="btn">End game</div>
</div>
<div id="menu">
<h1>The Bunnies, Inc. <sup>ALPHA</sup></h1>
<div id="play-holder">
<div id="play-b-holder"><div id="play" class="btn">Play</div></div>
<div id="opt-holder">
<select id="opt-maptype">
<option value="h">Hybrid</option>
<option value="r">Roadmap</option>
<option value="s" selected="selected">Satellite (Recomended)</option>
<option value="t">Terrain</option>
</select>
</div>
</div>
<div id="high" class="btn" onClick="alert('The bunnies have not made this work yet! ');">Highscores</div>
<div class="btn" id="about">About</div>
<a href="http://ambrosechua.github.com/thebunniesinc/" class="btn">How to play</a>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_donations">
<input type="hidden" name="business" value="ambrose.chua.cm@gmail.com">
<input type="hidden" name="lc" value="US">
<input type="hidden" name="item_name" value="Ambrose Chua">
<input type="hidden" name="no_note" value="0">
<input type="hidden" name="currency_code" value="SGD">
<input type="hidden" name="bn" value="PP-DonationsBF:btn_donate_SM.gif:NonHostedGuest">
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypalobjects.com/en_US/i/scr/pixel.gif" width="1" height="1">
</form>
<span style="font-size: 12px;">Alpha Version 2.0.0 release 14</span>
</div>
<div id="aboutc">
<h1>About</h1>
The Bunnies Inc. by <!-- <img src="assets/ambc.png" width="50" /> -->ambc<br />
<br />
<h3>Starring</h3>
The Bunnies, <br />
Google Maps and <br />
<!--<img src="assets/ft.png" width="200" /> -->
<a href="http://www.w3.org/html/logo/">
<img src="http://www.w3.org/html/logo/badge/html5-badge-h-css3-graphics-storage.png" width="197" height="64" alt="HTML5 Powered with CSS3 / Styling, Graphics, 3D &amp; Effects, and Offline &amp; Storage" title="HTML5 Powered with CSS3 / Styling, Graphics, 3D &amp; Effects, and Offline &amp; Storage">
</a>
<br />
Entire game licensed under <a href="LICENSE.md">MIT</a>. <br />
Parts of this game includes code from other sources. <br />
<a href="https://github.com/ambrosechua/thebunniesinc/commits/master">Release history. </a> | <a href="http://ambrosechua.github.com/thebunniesinc/">Website. </a>
</div>
<canvas id="you"><h1>Aww, snap! </h1><p>Please use a updated browser to play. </p></canvas>
<div id="frame">
<div id="bunny"></div>
<div class="enemy"></div>
</div>
<div id="dirh">
<div id="dir">&nbsp;</div>
</div>
<div id="map_canvas"></div>
<div id="dpf">&#9650;</div>
<div id="dpb">&#9660;</div>
<div id="dpl">&#9664;</div>
<div id="dpr">&#9654;</div>
<script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=AIzaSyBTw2l8fjcXamgL0HasFr0CLPe54qFl_AA&sensor=true"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-38941535-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
pos = new google.maps.LatLng(1.312548, 103.825548);
google.maps.visualRefresh=true;
var mapOptions = {
center: pos,
zoom: 18,
disableDefaultUI: true,
draggable: false,
scrollwheel: false,
disableDoubleClickZoom: true,
mapTypeId: google.maps.MapTypeId.SATELLITE
};
var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
</script>
<script type="text/javascript" src="main.js"></script>
<script type="text/javascript">
$(window).load(function () {
$("#loading").fadeOut(300, function() { $(this).remove(); });
});
</script>
</body>
</html>

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@import url(http://fonts.googleapis.com/css?family=Londrina+Solid|Londrina+Shadow);
* {
margin: 0;
outline: none;
padding: 0;/*
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;*/
user-select: none;
font-family: "Londrina Solid";/*
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;*/
box-sizing: border-box;
}
html {
height: 100%;
width: 100%;
overflow: hidden;
background-color: #222;
}
body {
background-color: #222;
color: #eee;
text-align: center;
width: 100%;
height: 100%;
font-size: 20px;
line-height: 20px;
vertical-align: middle;
overflow: hidden;
cursor: url(assets/cursor.png) 4 4, auto;
}
#loading {
background-color: #aaa;
color: rgba(0, 0, 0, 0.5);
text-align: center;
z-index: 9990;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
/* backface-visibility: hidden; */
}
#loadingc {
position: absolute;
top: 50%;
left: 50%;
z-index: 9999;
margin: -50px 0 0 -100px;
height: 100px;
width: 200px;
font-size: 20px;
}
@keyframes loading {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}/*
@-moz-keyframes loading {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
@-webkit-keyframes loading {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
@-ms-keyframes loading {
from {
-ms-transform: rotate(0deg);
}
to {
-ms-transform: rotate(360deg);
}
}
@-o-keyframes loading {
from {
-o-transform: rotate(0deg);
}
to {
-o-transform: rotate(360deg);
}
}*/
.loading {
width: 20px;
height: 20px;
margin-right: 0px;
background-color: rgba(0, 0, 0, 0.5);
border-radius: 10px;
border-top-right-radius: 0px;/*
-webkit-border-radius: 10px;
-webkit-border-top-right-radius: 0px;
-moz-border-radius: 10px;
-moz-border-top-right-radius: 0px;
-o-border-radius: 10px;
-o-border-top-right-radius: 0px;
-ms-border-radius: 10px;
-ms-border-top-right-radius: 0px;*/
animation: loading 1s infinite;/*
-webkit-animation: loading 1s infinite;
-moz-animation: loading 1s infinite;
-o-animation: loading 1s infinite;
-ms-animation: loading 1s infinite;*/
display: inline-block;
}
#map_canvas {
width: 100%;
height: 100%;
}
#dpf, #dpb, #dpl, #dpr {
width: 50px;
height: 50px;
line-height: 50px;
font-size: 20px;
border: 1px solid #999;
border-radius: 10px;
background-color: #bbb;
color: #333;
opacity: 0.8;
z-index: 3;
}
#dpf:active, #dpb:active, #dpl:active, #dpr:active {
background-color: #aaa;
border: 1px solid #888;
}
#dpf {
position: absolute;
bottom: 130px;
right: 60px;
}
#dpb {
position: absolute;
bottom: 30px;
right: 60px;
}
#dpl {
position: absolute;
bottom: 80px;
right: 110px;
}
#dpr {
position: absolute;
bottom: 80px;
right: 10px;
}
#bar {
background-color: rgba(0, 0, 0, 0.0);
z-index: 2;
color: #eee;
padding: 10px 0px;
position: absolute;
top: 0;
left: 0;
right: 0;
vertical-align: middle;
border: 1px solid rgba(0, 0, 0, 0.0);
}
#you {
position: absolute;
top: 0;
left: 0;
z-index: 2;
width: 100%;
height: 100%;
}
#menu, #tgpm, #aboutc {
text-align: center;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 6;
background-color: rgba(0, 0, 0, 0.8);
}
#menu > h1 {
font-family: "Londrina Shadow";
padding: 30px 10px;
font-size: 30px;
line-height: 30px;
word-spacing: 20px;
background: transparent url("assets/the-bunnies.png") center center no-repeat;
background-size: 250px 40px;
color: transparent;
}
h1 {
font-family: "Londrina Shadow";
padding: 30px 10px;
font-size: 30px;
line-height: 30px;
}
h2 {
font-family: "Londrina Shadow";
font-size: 25px;
padding: 15px 5px;
line-height: 25px;
font-weight: 300;
}
.btn {
color: #fff;
padding: 5px 10px;
margin: 10px auto;
box-shadow: -5px -5px 1px rgba(255, 255, 255, 0.25);
border: 1px dashed #fff;
font-size: 20px;
display: block;
width: 200px;
background-color: rgba(255, 255, 255, 0.5);
text-decoration: none;
}
.btn:hover {
box-shadow: -3px -3px 1px rgba(255, 255, 255, 0.25);
position: relative;
top: -2px;
left: -2px;
background-color: rgba(255, 255, 255, 0.4);
}
#dir {
width: 2px;
height: 100px;
background-color: #fff;
}
#dirh {
width: 2px;
height: 200px;
position: absolute;
left: 50%;
top: 50%;
z-index: 2;
margin: -100px 0 0 -1px;
}
#tgp {
margin: 0;
width: auto;
padding: 10px 5px;
z-index: 4;
line-height: 20px;
position: absolute;
right: 0px;
top: 0px;
font-size: 20px;
display: none;
/* box-shadow: -5px 5px 1px rgba(255, 255, 255, 0.25); */
color: #fff;
border-radius: 5px;
background: transparent url("assets/pauseplay.png") no-repeat right top;
width: 42px;
background-size: 42px 84px;
color: transparent;
}
#tgp:hover {
/* box-shadow: -3px 3px 1px rgba(255, 255, 255, 0.25); */
position: absolute;
right: 2px;
top: 2px;
}
#tgpm, #aboutc {
display: none;
}
#aboutc {
line-height: 25px;
font-size: 20px;
}
#play-holder {
width: 600px;
margin-left: auto;
margin-right: auto;
margin-bottom: -10px;
}
#play-b-holder {
display: inline-block;
}
#opt-holder {
display: inline-block;
height: 0;
overflow: hidden;
transition: all 1s;
float: right;
color: #fff;
font-size: 20px;
width: 200px;
/* background-color: rgba(255, 255, 255, 0.5); */
text-decoration: none;
margin-top: -42px;
margin-right: -10px;
background: rgba(255, 255, 255, 0.1) url(assets/wrench.png) no-repeat 5px 5px;
}
#play-holder:hover > #opt-holder {
height: 75px;
}
#opt-holder > select {
margin: 20px 20px;
appearance: none;
color: #fff;
padding: 3px;
box-shadow: -5px -5px 1px rgba(255, 255, 255, 0.15);
border: 1px dashed #fff;
font-size: 15px;
display: block;
background-color: rgba(255, 255, 255, 0.3);
text-decoration: none;
border-radius: 0;
background-image: none;
letter-spacing: 1px;
width: auto;
}
#opt-holder > select:hover {
box-shadow: -3px -3px 1px rgba(255, 255, 255, 0.15);
position: relative;
top: -2px;
left: -2px;
background-color: rgba(255, 255, 255, 0.4);
}
h1 > sup {
font-size: 13px;
line-height: 13px;
font-weight: 400;
color: red;
}
#sec {
float: center;
display: inline-block;
}
#kills {
float: left;
display: inline-block;
margin-left: 30px;
}
#frame {
width: 0;
height: 0;
}
#bunny {
display: none;
width: 100px;
height: 175px;
position: absolute;
top: 50%;
left: 50%;
margin-top: -82.5px;
margin-left: -50px;
background: url(assets/you.png);
background-size: 100% 100%;
z-index: 3;
}
.enemy {
display: block;
width: 100px;
height: 175px;
position: absolute;
top: 0px;
left: 0px;
margin-top: -82.5px;
margin-left: -50px;
background: url(assets/eknife.png);
background-size: 100% 100%;
z-index: 1;
}

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$(document).ready(function() {
var step=3;
var stti=10;
var frames=stti/2;
var interf=0;
var interb=0;
var interl=0;
var interr=0;
var player={
x: 0,
y: 0,
health: 100,
weapon: 0
};
var evil=[];
function spawnevil() {
newevil=$('<div class="evil"></div>');
where=Math.floor(Math.random()+0.5);
if (where==0) {
top=0;
left=Math.floor(Math.random()*window.innerWidth+0.5);
}
else if (where==1) {
left=0;
top=Math.floor(Math.random()*window.innerHeight+0.5);
}
newevil.css("left", left+"px");
newevil.css("top", top+"px");
$("#frame").append(newevil);
}
function angle(x, y, bx, by) {
return Math.atan2(bx-x, by-y)/Math.PI*-180;
}
function dpf() {
map.panBy(0, -step);
player.x -= step;
}
function dpb() {
map.panBy(0, step);
player.x += step;
}
function dpl() {
map.panBy(-step, 0);
player.y -= step;
}
function dpr() {
map.panBy(step, 0);
player.y += step;
}
window.addEventListener('load', function(e) {
window.applicationCache.addEventListener('updateready', function(e) {
if (window.applicationCache.status == window.applicationCache.UPDATEREADY) {
window.applicationCache.swapCache();
if (confirm('An update for this game has been downloaded. Update now? ')) {
window.location.reload();
}
} else {
}
}, false);
}, false);
function setin(dir) {
//functorun=functor;
//functorun();
if (dir==0 && !interf) {
interf=setInterval(function() {
dpf();
}, stti);
}
if (dir==1 && !interb) {
interb=setInterval(function() {
dpb();
}, stti);
}
if (dir==2 && !interl) {
interl=setInterval(function() {
dpl();
}, stti);
}
if (dir==3 && !interr) {
interr=setInterval(function() {
dpr();
}, stti);
}
}
function clrin(dir) {
if (dir==0) {
clearInterval(interf);
interf=0;
}
if (dir==1) {
clearInterval(interb);
interb=0;
}
if (dir==2) {
clearInterval(interl);
interl=0;
}
if (dir==3) {
clearInterval(interr);
interr=0;
}
}
if (!(("ontouchstart" in window) || ("onmsgesturechange" in window))) {
$("#dpf, #dpb, #dpl, #dpr").css("display", "none");
}
//stackoverflow
function getPosition(e) {
var targ;
if (!e)
e = window.event;
if (e.target)
targ = e.target;
else if (e.srcElement)
targ = e.srcElement;
if (targ.nodeType == 3)
targ = targ.parentNode;
var x = e.pageX - $(targ).offset().left;
var y = e.pageY - $(targ).offset().top;
$("#dirh").css("transform", "rotate("+angle(x, y, $("#you").width()/2, $("#you").height()/2)+"deg)");
}
function start() {
$("#tgpm").fadeOut();
counter=setInterval(function() {
timenow=new Date().getTime();
sec=timenow-timebefore;
$("#sec").html(sec+"ms");
}, 1);
$("#you").on("mousedown", function(event) {
getPosition(event);
});
$("#you").on("mousemove", function(event) {
getPosition(event);
});
$("#you").on("mouseup", function(event) {
getPosition(event);
});
if (("ontouchstart" in window) || ("onmsgesturechange" in window)) {
$("#dpf").on("touchstart", function() {
setin(0);
});
$("#dpb").on("touchstart", function() {
setin(1);
});
$("#dpl").on("touchstart", function() {
setin(2);
});
$("#dpr").on("touchstart", function() {
setin(3);
});
$("#dpf").on("touchend", function() {
clrin(0);
});
$("#dpb").on("touchend", function() {
clrin(1);
});
$("#dpl").on("touchend", function() {
clrin(2);
});
$("#dpr").on("touchend", function() {
clrin(3);
});
}
else {
$("#dpf").on("mousedown", function() {
setin(0);
});
$("#dpb").on("mousedown", function() {
setin(1);
});
$("#dpl").on("mousedown", function() {
setin(2);
});
$("#dpr").on("mousedown", function() {
setin(3);
});
$("#dpf").on("mouseup", function() {
clrin(0);
});
$("#dpb").on("mouseup", function() {
clrin(1);
});
$("#dpl").on("mouseup", function() {
clrin(2);
});
$("#dpr").on("mouseup", function() {
clrin(3);
});
}
$(document).off("keydown");
wasdown=0;
$(document).on("keydown", function(eve) {
w=eve.which;
if (w==87) {
setin(0);
}
else if (w==83) {
setin(1);
}
else if (w==65) {
setin(2);
}
else if (w==68) {
setin(3);
}
else if (w==38) {
setin(0);
}
else if (w==40) {
setin(1);
}
else if (w==37) {
setin(2);
}
else if (w==39) {
setin(3);
}
else if (w==27 || w==81) {
end();
}
});
$(document).on("keyup", function(eve) {
w=eve.which;
if (w==87) {
clrin(0);
}
else if (w==83) {
clrin(1);
}
else if (w==65) {
clrin(2);
}
else if (w==68) {
clrin(3);
}
else if (w==38) {
clrin(0);
}
else if (w==40) {
clrin(1);
}
else if (w==37) {
clrin(2);
}
else if (w==39) {
clrin(3);
}
});
}
function end() {
clrin(0);
clrin(1);
clrin(2);
clrin(3);
clearInterval(counter);
$("#you").off("mousedown").off("mousemove").off("mouseup");
if (("ontouchstart" in window) || ("onmsgesturechange" in window)) {
$("#dpf").off("touchstart").off("touchend");
$("#dpb").off("touchstart").off("touchend");
$("#dpl").off("touchstart").off("touchend");
$("#dpr").off("touchstart").off("touchend");
}
else {
$("#dpf").off("mousedown").off("mouseup");
$("#dpb").off("mousedown").off("mouseup");
$("#dpl").off("mousedown").off("mouseup");
$("#dpr").off("mousedown").off("mouseup");
}
wasdown=0;
$(document).off("keyup").off("keydown");
$(document).on("keydown", function(eve) {
if (eve.which==27 || eve.which==81) {
start();
}
});
$("#tgpm").fadeIn();
}
function getready() {
$("#menu").fadeOut();
$("#bar").css("background-color", "rgba(0, 0, 0, 0.5)");
$("#sec").html("Ready");
$("#bunny").fadeIn();
setTimeout(function() {
$("#sec").html("Set");
}, 2000);
setTimeout(function() {
$("#sec").html("Go! ");
}, 4000);
setTimeout(function() {
$("#kills").html("0 kills");
$("#tgp").fadeIn().click(function() {
end();
});
$("#cont").click(function() {
start();
});
timebefore=new Date().getTime();
start();
}, 4500);
}
$("#endg").click(function() {
window.location.reload();
});
$("#aboutc").click(function() {
$("#aboutc").fadeOut();
});
$("#about").click(function() {
$("#aboutc").fadeIn();
});
$("#play").click(function() {
getready();
});
$("#opt-maptype").change(function() {
x=["h", "r", "s", "t"].indexOf($("#opt-maptype > option:selected").val());
maptype=[google.maps.MapTypeId.HYBRID, google.maps.MapTypeId.ROADMAP, google.maps.MapTypeId.SATELLITE, google.maps.MapTypeId.TERRAIN][x];
map.setMapTypeId(maptype);
});
});

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