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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package mgr
import ( "syscall"
"golang.org/x/sys/windows" "golang.org/x/sys/windows/svc" )
// TODO(brainman): Use EnumDependentServices to enumerate dependent services.
// Service is used to access Windows service.
type Service struct { Name string Handle windows.Handle }
// Delete marks service s for deletion from the service control manager database.
func (s *Service) Delete() error { return windows.DeleteService(s.Handle) }
// Close relinquish access to the service s.
func (s *Service) Close() error { return windows.CloseServiceHandle(s.Handle) }
// Start starts service s.
// args will be passed to svc.Handler.Execute.
func (s *Service) Start(args ...string) error { var p **uint16 if len(args) > 0 { vs := make([]*uint16, len(args)) for i := range vs { vs[i] = syscall.StringToUTF16Ptr(args[i]) } p = &vs[0] } return windows.StartService(s.Handle, uint32(len(args)), p) }
// Control sends state change request c to the servce s.
func (s *Service) Control(c svc.Cmd) (svc.Status, error) { var t windows.SERVICE_STATUS err := windows.ControlService(s.Handle, uint32(c), &t) if err != nil { return svc.Status{}, err } return svc.Status{ State: svc.State(t.CurrentState), Accepts: svc.Accepted(t.ControlsAccepted), }, nil }
// Query returns current status of service s.
func (s *Service) Query() (svc.Status, error) { var t windows.SERVICE_STATUS err := windows.QueryServiceStatus(s.Handle, &t) if err != nil { return svc.Status{}, err } return svc.Status{ State: svc.State(t.CurrentState), Accepts: svc.Accepted(t.ControlsAccepted), }, nil }
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