// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows package mgr import ( "syscall" "golang.org/x/sys/windows" "golang.org/x/sys/windows/svc" ) // TODO(brainman): Use EnumDependentServices to enumerate dependent services. // Service is used to access Windows service. type Service struct { Name string Handle windows.Handle } // Delete marks service s for deletion from the service control manager database. func (s *Service) Delete() error { return windows.DeleteService(s.Handle) } // Close relinquish access to the service s. func (s *Service) Close() error { return windows.CloseServiceHandle(s.Handle) } // Start starts service s. // args will be passed to svc.Handler.Execute. func (s *Service) Start(args ...string) error { var p **uint16 if len(args) > 0 { vs := make([]*uint16, len(args)) for i := range vs { vs[i] = syscall.StringToUTF16Ptr(args[i]) } p = &vs[0] } return windows.StartService(s.Handle, uint32(len(args)), p) } // Control sends state change request c to the servce s. func (s *Service) Control(c svc.Cmd) (svc.Status, error) { var t windows.SERVICE_STATUS err := windows.ControlService(s.Handle, uint32(c), &t) if err != nil { return svc.Status{}, err } return svc.Status{ State: svc.State(t.CurrentState), Accepts: svc.Accepted(t.ControlsAccepted), }, nil } // Query returns current status of service s. func (s *Service) Query() (svc.Status, error) { var t windows.SERVICE_STATUS err := windows.QueryServiceStatus(s.Handle, &t) if err != nil { return svc.Status{}, err } return svc.Status{ State: svc.State(t.CurrentState), Accepts: svc.Accepted(t.ControlsAccepted), }, nil }