// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build windows // Package svc provides everything required to build Windows service. // package svc import ( "errors" "runtime" "syscall" "unsafe" "golang.org/x/sys/windows" ) // State describes service execution state (Stopped, Running and so on). type State uint32 const ( Stopped = State(windows.SERVICE_STOPPED) StartPending = State(windows.SERVICE_START_PENDING) StopPending = State(windows.SERVICE_STOP_PENDING) Running = State(windows.SERVICE_RUNNING) ContinuePending = State(windows.SERVICE_CONTINUE_PENDING) PausePending = State(windows.SERVICE_PAUSE_PENDING) Paused = State(windows.SERVICE_PAUSED) ) // Cmd represents service state change request. It is sent to a service // by the service manager, and should be actioned upon by the service. type Cmd uint32 const ( Stop = Cmd(windows.SERVICE_CONTROL_STOP) Pause = Cmd(windows.SERVICE_CONTROL_PAUSE) Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE) Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE) Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN) ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE) NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD) NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE) NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE) NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE) DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT) HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE) PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT) SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE) ) // Accepted is used to describe commands accepted by the service. // Note that Interrogate is always accepted. type Accepted uint32 const ( AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP) AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN) AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE) AcceptParamChange = Accepted(windows.SERVICE_ACCEPT_PARAMCHANGE) AcceptNetBindChange = Accepted(windows.SERVICE_ACCEPT_NETBINDCHANGE) AcceptHardwareProfileChange = Accepted(windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE) AcceptPowerEvent = Accepted(windows.SERVICE_ACCEPT_POWEREVENT) AcceptSessionChange = Accepted(windows.SERVICE_ACCEPT_SESSIONCHANGE) ) // Status combines State and Accepted commands to fully describe running service. type Status struct { State State Accepts Accepted CheckPoint uint32 // used to report progress during a lengthy operation WaitHint uint32 // estimated time required for a pending operation, in milliseconds } // ChangeRequest is sent to the service Handler to request service status change. type ChangeRequest struct { Cmd Cmd EventType uint32 EventData uintptr CurrentStatus Status } // Handler is the interface that must be implemented to build Windows service. type Handler interface { // Execute will be called by the package code at the start of // the service, and the service will exit once Execute completes. // Inside Execute you must read service change requests from r and // act accordingly. You must keep service control manager up to date // about state of your service by writing into s as required. // args contains service name followed by argument strings passed // to the service. // You can provide service exit code in exitCode return parameter, // with 0 being "no error". You can also indicate if exit code, // if any, is service specific or not by using svcSpecificEC // parameter. Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32) } var ( // These are used by asm code. goWaitsH uintptr cWaitsH uintptr ssHandle uintptr sName *uint16 sArgc uintptr sArgv **uint16 ctlHandlerExProc uintptr cSetEvent uintptr cWaitForSingleObject uintptr cRegisterServiceCtrlHandlerExW uintptr ) func init() { k := syscall.MustLoadDLL("kernel32.dll") cSetEvent = k.MustFindProc("SetEvent").Addr() cWaitForSingleObject = k.MustFindProc("WaitForSingleObject").Addr() a := syscall.MustLoadDLL("advapi32.dll") cRegisterServiceCtrlHandlerExW = a.MustFindProc("RegisterServiceCtrlHandlerExW").Addr() } // The HandlerEx prototype also has a context pointer but since we don't use // it at start-up time we don't have to pass it over either. type ctlEvent struct { cmd Cmd eventType uint32 eventData uintptr errno uint32 } // service provides access to windows service api. type service struct { name string h windows.Handle cWaits *event goWaits *event c chan ctlEvent handler Handler } func newService(name string, handler Handler) (*service, error) { var s service var err error s.name = name s.c = make(chan ctlEvent) s.handler = handler s.cWaits, err = newEvent() if err != nil { return nil, err } s.goWaits, err = newEvent() if err != nil { s.cWaits.Close() return nil, err } return &s, nil } func (s *service) close() error { s.cWaits.Close() s.goWaits.Close() return nil } type exitCode struct { isSvcSpecific bool errno uint32 } func (s *service) updateStatus(status *Status, ec *exitCode) error { if s.h == 0 { return errors.New("updateStatus with no service status handle") } var t windows.SERVICE_STATUS t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS t.CurrentState = uint32(status.State) if status.Accepts&AcceptStop != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP } if status.Accepts&AcceptShutdown != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN } if status.Accepts&AcceptPauseAndContinue != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE } if status.Accepts&AcceptParamChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_PARAMCHANGE } if status.Accepts&AcceptNetBindChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_NETBINDCHANGE } if status.Accepts&AcceptHardwareProfileChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE } if status.Accepts&AcceptPowerEvent != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_POWEREVENT } if status.Accepts&AcceptSessionChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_SESSIONCHANGE } if ec.errno == 0 { t.Win32ExitCode = windows.NO_ERROR t.ServiceSpecificExitCode = windows.NO_ERROR } else if ec.isSvcSpecific { t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR) t.ServiceSpecificExitCode = ec.errno } else { t.Win32ExitCode = ec.errno t.ServiceSpecificExitCode = windows.NO_ERROR } t.CheckPoint = status.CheckPoint t.WaitHint = status.WaitHint return windows.SetServiceStatus(s.h, &t) } const ( sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota sysErrNewThreadInCallback ) func (s *service) run() { s.goWaits.Wait() s.h = windows.Handle(ssHandle) argv := (*[100]*int16)(unsafe.Pointer(sArgv))[:sArgc] args := make([]string, len(argv)) for i, a := range argv { args[i] = syscall.UTF16ToString((*[1 << 20]uint16)(unsafe.Pointer(a))[:]) } cmdsToHandler := make(chan ChangeRequest) changesFromHandler := make(chan Status) exitFromHandler := make(chan exitCode) go func() { ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler) exitFromHandler <- exitCode{ss, errno} }() status := Status{State: Stopped} ec := exitCode{isSvcSpecific: true, errno: 0} var outch chan ChangeRequest inch := s.c var cmd Cmd var evtype uint32 var evdata uintptr loop: for { select { case r := <-inch: if r.errno != 0 { ec.errno = r.errno break loop } inch = nil outch = cmdsToHandler cmd = r.cmd evtype = r.eventType evdata = r.eventData case outch <- ChangeRequest{cmd, evtype, evdata, status}: inch = s.c outch = nil case c := <-changesFromHandler: err := s.updateStatus(&c, &ec) if err != nil { // best suitable error number ec.errno = sysErrSetServiceStatusFailed if err2, ok := err.(syscall.Errno); ok { ec.errno = uint32(err2) } break loop } status = c case ec = <-exitFromHandler: break loop } } s.updateStatus(&Status{State: Stopped}, &ec) s.cWaits.Set() } func newCallback(fn interface{}) (cb uintptr, err error) { defer func() { r := recover() if r == nil { return } cb = 0 switch v := r.(type) { case string: err = errors.New(v) case error: err = v default: err = errors.New("unexpected panic in syscall.NewCallback") } }() return syscall.NewCallback(fn), nil } // BUG(brainman): There is no mechanism to run multiple services // inside one single executable. Perhaps, it can be overcome by // using RegisterServiceCtrlHandlerEx Windows api. // Run executes service name by calling appropriate handler function. func Run(name string, handler Handler) error { runtime.LockOSThread() tid := windows.GetCurrentThreadId() s, err := newService(name, handler) if err != nil { return err } ctlHandler := func(ctl uint32, evtype uint32, evdata uintptr, context uintptr) uintptr { e := ctlEvent{cmd: Cmd(ctl), eventType: evtype, eventData: evdata} // We assume that this callback function is running on // the same thread as Run. Nowhere in MS documentation // I could find statement to guarantee that. So putting // check here to verify, otherwise things will go bad // quickly, if ignored. i := windows.GetCurrentThreadId() if i != tid { e.errno = sysErrNewThreadInCallback } s.c <- e // Always return NO_ERROR (0) for now. return 0 } var svcmain uintptr getServiceMain(&svcmain) t := []windows.SERVICE_TABLE_ENTRY{ {syscall.StringToUTF16Ptr(s.name), svcmain}, {nil, 0}, } goWaitsH = uintptr(s.goWaits.h) cWaitsH = uintptr(s.cWaits.h) sName = t[0].ServiceName ctlHandlerExProc, err = newCallback(ctlHandler) if err != nil { return err } go s.run() err = windows.StartServiceCtrlDispatcher(&t[0]) if err != nil { return err } return nil } // StatusHandle returns service status handle. It is safe to call this function // from inside the Handler.Execute because then it is guaranteed to be set. // This code will have to change once multiple services are possible per process. func StatusHandle() windows.Handle { return windows.Handle(ssHandle) }